This research examines how nineteenth-century literature helped shape modern attitudes toward disability. By analysing French realist novels and their connections to public spectacles such as morgues and wax museums, it argues that bodily difference was transformed into entertainment, influencing how contemporary audiences perceive disability and human value.

This research explores how wearable technology can improve video game accessibility for players with upper limb disabilities. Through interviews, it develops design guidelines emphasizing flexibility, independence, and modularity. The project aims to build and test prototypes, advancing inclusive gaming design and ensuring disabled players are better represented in interactive technology development.