This research investigates cognitive diversity in software engineering. Through eye-tracking and think-aloud studies, it shows that engineers approach problems differently, while existing software tools often favour particular thinking styles. Designing more inclusive tools could improve performance, broaden participation in decision-making, and reduce unintended bias in the technologies we build.
This research addresses the exclusion of minority and low-resource languages from modern language technologies. Using linked data principles, it builds interconnected, machine-readable linguistic resources for languages like Cree, Welsh, and Kurdish. The goal is to enable inclusive AI systems and future technologies that support global communication across diverse linguistic communities.
This research explores how wearable technology can improve video game accessibility for players with upper limb disabilities. Through interviews, it develops design guidelines emphasizing flexibility, independence, and modularity. The project aims to build and test prototypes, advancing inclusive gaming design and ensuring disabled players are better represented in interactive technology development.