This research explores how virtual reality can develop intercultural competence in young English learners. Through an immersive VR game comparing Chinese and New Zealand cultures, children build cultural understanding, openness, and critical awareness. The project also establishes design principles to help educators create accessible intercultural learning experiences through VR.
This research examines university maker spaces as ecosystems to understand how design choices affect engineering education. Spaces that allow personal projects encourage earlier, broader tool use, boosting student confidence and creativity. These findings help universities design maker spaces that better bridge theory and real-world engineering practice.
This research explores how hospital kitchen, laundry, and cleaning staff experience mandatory safety training. Through immersive fieldwork, the researcher found that current online modules are irrelevant and ineffective. Workers possess crucial experiential safety knowledge that training ignores. The project will co-design new, practical, worker-centred training to meaningfully improve workplace safety.