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English Is Not Enough - Helen Zipei Liu

University of Auckland
2026
virtual reality
VR Education
Intercultural Competence
Intercultural Learning
English Language Learning
English Education
language learning
Cultural Awareness
Cross-Cultural Communication
Global Citizenship
educational technology
Immersive Learning
Serious Games
VR Games
Game-Based Learning
Digital Education
primary education
Children
International Education
Cultural Diversity
Chinese Education
New Zealand Education
Virtual Reality Games
educational research
Learning Design
Design Principles
cultural exchange
stereotypes
Critical Cultural Awareness
experiential learning
EdTech
international students
English Learners
VR Learning
Interactive Learning
cultural understanding
Global Education
Classroom Innovation
education research
immersive technology

This research explores how virtual reality can develop intercultural competence in young English learners. Through an immersive VR game comparing Chinese and New Zealand cultures, children build cultural understanding, openness, and critical awareness. The project also establishes design principles to help educators create accessible intercultural learning experiences through VR.

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