This research explores how virtual reality can develop intercultural competence in young English learners. Through an immersive VR game comparing Chinese and New Zealand cultures, children build cultural understanding, openness, and critical awareness. The project also establishes design principles to help educators create accessible intercultural learning experiences through VR.
2025
This research develops a framework for designing haptic technologies in virtual reality that balance immersion and practicality. By accounting for differences in body sensitivity, it introduces affordable, scalable devices—gloves, facial haptics, jackets, and floors—that enable full-body tactile feedback, bringing realistic touch into VR experiences.