This research explores exergames that combine gaming and exercise to improve fitness. By integrating adaptive difficulty, full-body motion, and narrative storytelling, it aims to create experiences that are both engaging and physically effective. The goal is to motivate sustained exercise by making workouts enjoyable and personalized through game design.
This research develops drones with soft robotic arms capable of safely grasping and transporting objects in challenging environments. By combining predictive modelling with visual feedback, it overcomes control challenges associated with soft materials. The work advances intelligent, adaptive aerial robotics for applications such as emergency delivery and hazardous environments.
This research develops digital twin systems to personalise robotic exoskeleton movement. By integrating biomechanical modelling with real-time robotic control, it enables adaptive, user-specific walking patterns. The approach aims to improve rehabilitation outcomes by making assistive devices more natural, responsive, and aligned with individual movement needs.
Inspired by biological reproduction, this research uses evolutionary algorithms to evolve mathematical equations that describe physical systems. Unlike black-box AI, these models are transparent and adaptable. By combining evolution with graph neural networks, the approach improves simulations for applications such as traffic control, robotics, and engineering design.
My research improves brain–computer interfaces for children with disabilities by reducing the repetitive calibration needed before use. Using transfer learning and a team-selection algorithm, data from other users help personalise the system, cutting calibration by up to 90%. This makes creative activities like painting more accessible, enjoyable, and sustainable.