This research explores whether altering bodily sensations can change emotional experiences. By manipulating perceived heartbeat, blinking, and muscle tension through wearable devices and virtual reality, it demonstrates that emotions can be reshaped without changing physiology, opening new possibilities for treating trauma, anxiety, eating disorders, and other mental health conditions
2014
This research explores exergames that combine gaming and exercise to improve fitness. By integrating adaptive difficulty, full-body motion, and narrative storytelling, it aims to create experiences that are both engaging and physically effective. The goal is to motivate sustained exercise by making workouts enjoyable and personalized through game design.