Skip to main content
Home
My-Thesis
Real scholars, real research
User account menu
  • Log in
Main navigation
  • Home
  • About
  • Contact
  • Site search
  • Blog

Breadcrumb

  1. Home

Visual and Gamified Food Choice Interventions - Janamejay Verma

Year
2026
Summary

This research explores how educational games can improve nutrition knowledge and encourage healthier food choices. Combining evidence from game-based interventions, interviews on food icon design and experiments examining decision-making, the project aims to develop a physical board game that makes nutrition education engaging, accessible and applicable to everyday eating decisions.

 

Organisation
Flinders University
Tags (49)
Nutrition Education
Healthy Eating
Food Choices
Food Decision-Making
Game-Based Learning
Educational Games
Board Games
Serious Games
Gamification
Nutrition Literacy
Food Literacy
Health Education
Dietary Behaviour
Behaviour Change
Behavioural Psychology
Consumer Psychology
Food Marketing
Food Labelling
Nutrition Guidelines
Healthy Diet
Food Selection
Dietary Choices
Nutrition Interventions
Public Health
Health Promotion
Preventive Health
Interactive Learning
Experiential Learning
Active Learning
Educational Design
Visual Communication
Food Icons
Information Design
User-Centred Design
Digital Games
Non-Digital Games
Online Food Ordering
Consumer Behaviour
Decision-making
Young Adults
High School Education
School Nutrition Education
Nutrition Research
Health Psychology
Evidence Synthesis
Systematic Review
Game Design
Behavioural Interventions
Healthy Food Environments
Subscribe to Information Design
Footer
  • About My-Thesis.org
  • Contact
  • Website terms and conditions
  • Cookies
  • Privacy policy

Partners

Logo
IUA
Logo
Canadian Association for Graduate Studies
Logo
University of Bristol logo