This research teaches AI to understand and generate the sense of touch by combining visual information with high-resolution tactile data. The technology enables realistic digital textures, improves online shopping, enhances virtual experiences, and creates accessible tactile graphics for blind and low-vision users, making AI more inclusive and human-centred.

This research investigates the role of force feedback in virtual reality training. By comparing users with and without haptic feedback, it examines effects on brain activity, skill acquisition, and real-world performance. The study aims to improve VR training systems by incorporating sensory input essential for effective motor learning and skill transfer.

This research develops a framework for designing haptic technologies in virtual reality that balance immersion and practicality. By accounting for differences in body sensitivity, it introduces affordable, scalable devices—gloves, facial haptics, jackets, and floors—that enable full-body tactile feedback, bringing realistic touch into VR experiences.