This research introduces “Countmarks,” an ergonomic interaction method for smart glasses using multi-finger gestures on a smartphone. It offers a faster, more accurate, and private alternative to controllers, voice commands, and mid-air gestures. The system improves usability, accessibility, and safety, particularly in real-world contexts like walking or driving.
2019
This research explores how wearable technology can improve video game accessibility for players with upper limb disabilities. Through interviews, it develops design guidelines emphasizing flexibility, independence, and modularity. The project aims to build and test prototypes, advancing inclusive gaming design and ensuring disabled players are better represented in interactive technology development.